![]() In a similar light to something like toribash, combat can be pretty free-form so an explicit guide wouldn't be as helpful as otherwise. For example with dual wielding and feint you can chain attacks super fast by canceling an attack when it just hits the opponent then starting another, and repeating. All skills affect combat at its core so you can do some neat stuff. Feint gives you a lot more swing control and riposte lets you attack almost immediately after you block an attack without already being in an attack animation. ![]() ![]() You're actually training that skill and will have that skill by the time you can select something else.Īs for your question, melee abilities are generally active (though dual wielding can be considered passive I guess) while armor and shield skills generally passively increases how well you can use them.įor melee skills, the descriptions accurately describe what they do. Something that might confuse you (it did for me) is that upon selecting a skill, you don't own that skill right away.
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